FishyBoy
Level 7

Make like a tree and get the hell out of here
|
 |
« on: May 09, 2008, 05:48:07 PM » |
|
I have been working on a game. IN SECRET.  It's a platform shooter, with random generated levels. Main info on THE JUSTICE JOURNAL, and updates will be there, too! I'll try to finish within the deadline, although it may be tricky, for me anyways. Horribly scaled screen shot, because LiveJournal is a jerk: 
|
|
|
|
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #1 on: May 09, 2008, 06:53:39 PM » |
|
Looks cool, I had some great fun with Liero back in the day, so I'm looking forward to this. One thing, don't let Benzido see that name or you're toast.
|
|
|
|
|
Logged
|
|
|
|
|
Chaoseed
|
 |
« Reply #2 on: May 09, 2008, 09:59:04 PM » |
|
I think the VGNG has permanently changed this community.
FOR THE BETTER.
|
|
|
|
|
Logged
|
|
|
|
|
M2tias
|
 |
« Reply #3 on: May 10, 2008, 03:07:36 AM » |
|
First B-Games then VGNG! Project sounds good too 
|
|
|
|
|
Logged
|
Tööt.
|
|
|
FishyBoy
Level 7

Make like a tree and get the hell out of here
|
 |
« Reply #4 on: May 10, 2008, 05:20:57 AM » |
|
I think the VGNG has permanently changed this community.
FOR THE BETTER.
Well, the VGNG didn't actually make this title. The "Powerful Carnage Gunner" is because the acronym for it is PCG, and "Love Crusader" conveys deep and thoughtful meaning. I.E false advertising. EDIT: Journal update! On weapons!
|
|
|
|
« Last Edit: May 10, 2008, 05:37:31 AM by FishyBoy »
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #5 on: May 10, 2008, 05:42:28 AM » |
|
Oh, I see. PCG. Nice.
|
|
|
|
|
Logged
|
|
|
|
|
jwaap
|
 |
« Reply #6 on: May 11, 2008, 06:20:44 AM » |
|
This looks awesome. :D
|
|
|
|
|
Logged
|
|
|
|
FishyBoy
Level 7

Make like a tree and get the hell out of here
|
 |
« Reply #7 on: May 11, 2008, 06:40:28 PM » |
|
Thanks! Here's a demo. You can try out the weapons in the tutorial, and hear my attempt to do music!
|
|
|
|
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #8 on: May 12, 2008, 02:25:09 AM » |
|
When trying to switch weapons, I get the error "Unknown variable weaponammo or array index out of bounds" and have to abort. Other than that, quite good. I'd make the tutorial guy's text larger and more contrasting with the background, and change the wall-jumping. It feels very counter-intuitive to press into the wall that you're jumping off. The general rule is that you push away from the wall you're jumping off. And fix that error quickly! I wanna try the other weapons! 
|
|
|
|
|
Logged
|
|
|
|
FishyBoy
Level 7

Make like a tree and get the hell out of here
|
 |
« Reply #9 on: May 12, 2008, 04:05:01 AM » |
|
Sorry about that. Demo is updated now. Get it here, or back there. Whatever. Also, the wall jumping is odd, but it's neccesary to have it that way to be able to tell the difference from a wall jump to a double/triple jump. It's not a very neccesary skill, also, so it's more of a useful technique to know, not a critically important ability.
|
|
|
|
« Last Edit: May 12, 2008, 04:07:54 AM by FishyBoy »
|
Logged
|
|
|
|
|
Massena
|
 |
« Reply #10 on: May 12, 2008, 12:36:00 PM » |
|
I still haven't tried the game, but PCG? Shouldn't it be PGC? 
|
|
|
|
|
Logged
|
|
|
|
FishyBoy
Level 7

Make like a tree and get the hell out of here
|
 |
« Reply #11 on: May 12, 2008, 12:46:53 PM » |
|
Procedural Content Generation! HA!
I also see PG and stuff, so whatever. It's close enough for me.
|
|
|
|
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #12 on: May 13, 2008, 12:18:47 AM » |
|
Yes! I see the weapons! Now I can die happy  Seriously though, those weapons are great. You really nailed the fun physics of games like Liero and Nim 2, but with your own twist on it as well because the triple jumping and responsive controls make it a lot faster than Liero (as much as I can judge from just the tutorial, anyway). I noticed that if you jump directly above an enemy and shoot down, their physics get rather screwy, either freezing in midair or floating very slowly sideways. It's not a major problem and probably won't be seen too much in real gameplay, but I figured you should know.
|
|
|
|
|
Logged
|
|
|
|
|
Evil-Ville
Guest
|
 |
« Reply #13 on: May 13, 2008, 03:26:39 AM » |
|
The way you can hover with the machine gun... CAVE STORY RIP-OFF!
|
|
|
|
|
Logged
|
|
|
|
Alex May
...is probably drunk right now.
Level 10
hen hao wan
|
 |
« Reply #14 on: May 13, 2008, 03:31:31 AM » |
|
CAVE STORY RIP-OFF!
i don't know about anyone else but i'm heartily sick of seeing this in every thread even as a joke. edit: nothing directed at you in particular Evil-Ville, so please don't take my comment personally
|
|
|
|
« Last Edit: May 13, 2008, 03:37:05 AM by haowan »
|
Logged
|
|
|
|
FishyBoy
Level 7

Make like a tree and get the hell out of here
|
 |
« Reply #15 on: May 13, 2008, 03:35:49 AM » |
|
The way you can hover with the machine gun... CAVE STORY RIP-OFF!
Yeah, it is. I noticed that if you jump directly above an enemy and shoot down, their physics get rather screwy, either freezing in midair or floating very slowly sideways. It's not a major problem and probably won't be seen too much in real gameplay, but I figured you should know.
I noticed that. I think they're actually bouncing around really fast, so maybe I should put a limit on their speed or something. CAVE STORY RIP-OFF!
i don't know about anyone else but i'm heartily sick of seeing this in every thread even as a joke. I concur.
|
|
|
|
|
Logged
|
|
|
|
|
Evil-Ville
Guest
|
 |
« Reply #16 on: May 13, 2008, 03:41:43 AM » |
|
Sorry guys, the cool kids told me that I can't join their club before I do it. I really like this game so far though, especially the way how the direction of your aim locks when you hold the shooting key. It's kind of like strafing in 2D!
|
|
|
|
|
Logged
|
|
|
|
jph wacheski
Level 1
It's only a matter of folding time and space,..
|
 |
« Reply #17 on: May 13, 2008, 06:32:25 PM » |
|
lol everything is a rip of of everything else lets leave it at that,. cus Cave story is a blatent rip off of Shamus Case II anyway,. did anyone else have an Atari 800 ! danm I am old eh!
|
|
|
|
|
Logged
|
|
|
|
|
William Broom
|
 |
« Reply #18 on: May 13, 2008, 11:05:39 PM » |
|
I noticed that if you jump directly above an enemy and shoot down, their physics get rather screwy, either freezing in midair or floating very slowly sideways. It's not a major problem and probably won't be seen too much in real gameplay, but I figured you should know.
I noticed that. I think they're actually bouncing around really fast, so maybe I should put a limit on their speed or something. [/quote] That would probably be a good idea, since I often found them bouncing faster than I'd like.
|
|
|
|
|
Logged
|
|
|
|
|
LaughingCrow
|
 |
« Reply #19 on: May 14, 2008, 03:20:58 AM » |
|
It's a really fun game! I want to see more! Only one little nit-pick: Isn't the wall jump a little too horizontal? I had to jump a lot of times to get up that wall.
But if you leave it like that it's fine too. Love the way the enemies fly around
Reciple: 1-Put an awful lot of bombs at the left side of the crate 2-blast an enemy away with the rocket launcher, most probably it will hit the bombs 3-enjoy
|
|
|
|
|
Logged
|
|
|
|
|